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Subverse” meets “Dona Dona” Why can’t European and American gentlemen’s games do it in Japan?

The most outrageous thing is that the LSP community, which used to be in harmony in the segment, started to attack each other because of the simultaneous release of “Subverse” and “Dona Dona Come and Do Something Bad”. The phenomenon.

The shortcomings of Subverse as an EA beta aside, it does have flaws such as too few raidable characters, no moving camera in firefight scenes, and not enough depth in gameplay. But the producer of “Subverse” horse head society is originally in the P station to do a small film to start ah, to do the game “Subverse” is only their debut.

In this premise, directly compare the development ability of the horse head society with the developer behind “Dona”, “every time there is a pornographic” industry veteran A society to be a little too difficult for it. In addition, like the “heart to do movies with feet to do games” Blizzard terrain is even stranger, after all, the original identity of the horse head society is to make movies, right.

But unfortunately, according to 4chan unpacked files, the modeling file of “Subverse” is highly similar to the modeling of last year’s work “Honey Select 2”, which makes many people wonder if the horse head society is guilty of plagiarism?

So again, it is natural to compare the question: Why is it that Japan has A-sha and El-sha?

Why Japan has A society, Elf, illusion, a long history of the complete butter ecology of the industry chain; English region but half a day to shout a special sales of welfare of the gentleman factory, or even need a film to fill this demand gap?

Some people say it is because the concept of Europe and the United States is open, easy to do, so the lack of otaku culture growth environment.

On the one hand, there are more than 1,000 Galgames that can be found in official English, and this number is roughly the same as the official Galgames, and I don’t see that the country is as “open-minded” as Europe and America.

It is a well-known fact that human beings are extremely rare creatures in nature that are in heat all year round, and the girls in the rice circle still call their boyfriends Idol brothers, and the boys have girlfriends, and the two are not at all incompatible.

The real reason is not that no one buys them, but because they can’t be sold.

In fact, in the game industry is not mature and perfect when the European and American game manufacturers are quite free, even if only a screen full of mosaics can not stop the white guys drive. Particularly typical, is the infamous work of Atari era “Custer’s Revenge”, as shown in the picture, its only play is to operate a white cowboy to violate a tied up Indian woman.

And the problem with freedom is obvious, a large number of turds like “Custer’s Revenge” made players increasingly lose faith in video games until the famous “E.T” crushed the last straw and the Great Atari Crash arrived, which sent American video games into a five-year-long regression.

American games pulled across, and Japanese games came in. Nintendo learned the lesson of Atari, all games logged on its platform are subject to strict review, which does ensure the quality of the game, but also because of Nintendo’s positioning and marketing strategy, directly let the butter lost in the survival of the console platform.

Until later Microsoft and Sony entered the game, but also has maintained the consensus to ban butter. Even later, as society’s understanding of the game deepened to improve the grading system, like the “hot coffee” incident in the “GTA San Andreas” such as the direct expression of the Ethel content will still be labeled AO grading – like this grading, most of the The game makers have lost the sales channel.

In this regard, D-DUB, which produced “Bone Town” and “Bone Brawl” and is known as the erotic version of Blizzard, has commented mockingly: their games allow killing and violence can be sold, while our game enemies only knocked out but can not be sold. I think it’s very hypocritical in such a grading system.

However, in the early days of the Internet, online downloads were so slow that even Steam took more than a decade to take shape. And even if Steam later developed up, before 2015, Valve but clearly said “Steam is definitely not a hotbed of butter.” (Of course, he really smelled after).

That is to say, throw away the same person and the underground spread, Europe and the United States butter full count appear “regular army” into the game is only 6 years of time.

In this six-year period, the poor European and American butter makers look at the crowdfunding platform Patreon, to raise funds to produce like light fantasy “Goddess of War”, beast fans to the “Crystal Legend: Rebirth” and other play familiar but XP quite exotic flavor of the gentleman works. Including this release of “Subserve” is one of the best of the best.

There is one more tidbit about Patreon. It says that because Paypal in the United States prohibits “adult” transactions, Patreon sent someone to communicate with Paypal, and only in the name of creative needs did they finally get through.

So when you can see the enthusiasm of the crowdfunding amount, and on the other hand, see the butter hounded by payment tools including offline stores and Paypal, you can probably know how difficult it is for the developers of gentleman’s games in Europe and America.

Does it mean that the network has become better and the gentlemen in Europe and the United States have taken off after the crowdfunding platform? Not really. Due to reasons including Zzzq, feminist activities or parental complaints, our Kawasaki passed a bill called “anti-network xing trading” in 2018, making the online sales platform, which was previously not responsible for the content but only for the operation, legally responsible. As a result, in addition to the sudden death of the once-gentlemanly gathering place “Tumbler”, the crowdfunding platform Patreon has also undergone a round of reform, so the future is still full of uncertainty.

Perhaps for this reason, “Subverse” in addition to the Steam shelves, but also launched its own platform “Streemster”, on the one hand, in order to Steam to avoid the division; on the other hand, of course, because of the uncertainty of regulation, to leave a way back.

So why are there so many gentleman games in Japan?

Of course, it is not that Japanese people have stronger desires than people elsewhere. It’s that although Article 175 of the Japanese Penal Code also explicitly states that “dissemination of obscene materials” is punishable and detained. But Japan, which has always been a strict self-packaging country, is ambiguous in this regard, so what is the hard indicator between indecency and art? No one can say what is strictly defined as an “obscene” object.

So the wise Japanese adult industry has offered to mosaic the picture, or write on the packaging “all characters” are 18 years old and other tawdry operations to muddle through, the authorities will also turn a blind eye. So although Sony and Nintendo in the local also not on the shelves butter, but Japanese players can buy AV in the video store where to R18 PC games – usually through a curtain, to show ID to let you in – so there is a sales channel. There are sources of funding, naturally also feeds a number of historic gentleman manufacturers, although the same difficult to put on the table to do big, but also can rely on the vertical sales strategy of differentiation, under the premise of cost control is still quite nourishing to live.

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