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Korean Mix and Match

Roguelike: the card game

Roguelike is a subcategory of electronic RPG games. This kind of game has several common characteristics.

1. the player’s game content is to carry out an adventure challenge, in the course of the game, the player must keep challenging the system randomly into the level, if you die in a level must start again.

2. Each challenge level map, the monster configuration is different. Players must think through to come up with the optimal solution to survive.

3. The resources players get in the game are quite limited and must be used wisely to upgrade their characters to face the next wave after wave of monsters.

There are several forms of Roguelike, the most common is the horizontal version of the action over the game. When Roguelike adds card elements, the performance is – the enemy and our attack and defense to the card carrier to show, the player played the card is the same as the enemy to cause damage, or to have a character to increase the shield to resist damage.

When players challenge multiple levels, they get their own set of cards before starting the game, and then randomly acquire different cards to build during the game. When playing against the enemy, consume certain energy points to play the cards, while resisting the damage brought by the enemy and controlling the amount of blood.

This is also the main form of interaction for Roguelike card games in general. This gameplay gives Roguelike games an interesting chemistry, and its increased strategy has made it an enthusiastic hit with players.

Here are a few recommendations for classic Roguelike card games

1

Battle of Highgarden

Warlords of the High Temple” in a sneak preview version on Steam online, after two years of polishing, in June to the official version on the shelves. This is a fairly unique Roguelike card game.

In the game, players recruit characters of different professions to form a small team of adventure to complete one mission after another. Each occupation has its own exclusive deck and supporting different styles of play. Characters gain experience and can be upgraded to gain new skills and talents, characters can also gain equipment on the way to adventure, equipment can be embedded with enchantments, and talent trees need to use puzzles to reach.

Such a system after another interlocked with each other, at first glance very complex, but as long as you study it carefully, you will slowly appreciate that this is the designers are trying to create a TRPG runner atmosphere for the players, reminiscent of the joy of consulting the rule book when running a group.

As a Roguelike card game, the playability of this work can not be questioned. The game process, the player can swim the set is quite rich, card games in the “OTK / a kill” extreme operation can also be implemented. Players can experience their own fun in the game.

Compared to Roguelike card games of the same type, other games are either homogenized or sacrifice gameplay in order to make their own characteristics. But “Battle of High Hall” is a rare masterpiece that can bring players a high-quality game experience while making its own characteristics.

2

Hyperspace Ark

Super Space and Time Ark” is a Roguelike card game with a strong secondary painting style. But the biggest highlight of this game is not just limited to the good-looking drawings.

Contrary to the cute appearance, the threshold of the game is quite high, even around the physical strength bar of the game characters, there are several concepts such as “physical strength limit”, which is not easy for players to understand. Secondly, there is a distinction between our character and the enemy character in terms of action speed.

Putting aside these complex gameplay, the designer’s aim is to require players to protect their characters from repeated injuries while attacking. Too much unplanned action will only advance the enemy’s action countdown, eventually triggering multiple enemy attacks. The player’s character will not heal well even after taking multiple wounds, even if he applies the recovery skill again. Players need to control their offense and defense carefully and calculatingly.

On the other hand, the characters in “Hyperspace Ark” are different from the rest of the games. While the rest of the games have different illustrations but play in the same way, each character in “Hyperspace Ark” has unique gameplay and mechanics, and players need to learn how to use them from scratch.

Although the learning cost is high, but the game also gives the player a very generous return, especially the game’s plot does extremely well, in a crowd of Roguelike card game can be considered a standout. I believe that after going through many trials and tribulations, the sense of accomplishment that comes when the final boss is finally defeated will be very memorable.

3

The Void Vault

The Void Vault” is a Roguelike card game that is quite anti-climactic. From the game, we can see that the designer has played a considerable number of Roguelike card games and optimized some of the parts that are not good for players’ experience, and the final product is the “Void Vault”.

The general Roguelike card game, after getting the starting deck, the game will randomly get different cards, players must spend a lot of energy to consider whether to add the cards into the deck, such as useless cards into the deck, lightly affect the operation of the deck, or cause the game to crash, eliminate useless cards is often quite difficult. Most players love and hate this mechanism, because it is both the difficulty and the play point of Roguelike card games.

However, in Void Vault, players can choose their favorite cards to build, just like a regular CCG/TCG game, as long as they keep their deck at 20 cards, which gives them a lot more freedom.

Players have a high degree of control over their own decks and can also add cards to their decks to target their attributes when facing special monsters. This action of fine-tuning the deck throughout the game brings a different kind of fun. Although such a design tests the player’s ability to construct and raises the threshold of getting started. But no more abandoning the game because you draw cards you don’t want.

Overall, Void Vault is a fairly user-friendly Roguelike card game, and this new experience is unforgettable at first try.

4

The Killing Spire

Although Killing Spire’s artwork looks a bit outdated compared to the above games, in terms of gameplay, Killing Spire is as unsurpassed as the Bible in Roguelike card games.

The game does not have too complicated gameplay, after players choose a profession and get its corresponding set of cards, they start the adventure challenge and slowly familiarize themselves with the cards and perfect their decks in the course of the game, the learning threshold is quite low. This progressive learning, with just the right difficulty curve gives newcomers the motivation to repeat the challenge, and even if they fail, they don’t get frustrated, but feel like they deepen their understanding of the game, making the process of playing enjoyable.

And the game’s seemingly endless gameplay routines make it impossible to stop, all of which relies on the game’s excellent quality. Although there is a certain degree of randomness, the damage caused by the cards, the results brought by players choosing different challenge routes, etc., all this is predictable and there will be no funny scenes where players throw a card and don’t know if they can kill the enemy.

Under the leadership of the designer, the randomness of the game instead makes the game more playable, and this is the great highlight of “Killing Spire” as a Roguelike card game.

After countless innings of play, players can try to construct powerful sets in the game after they have finally built up an understanding of the card pool. The premise of all this is that players must ensure that they carefully calculate the damage that each card can do, precisely project the chance of key cards appearing, and finally play a high-damage set that gives a great sense of exhilaration.

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