Drawing inspiration for games from life is often the winning formula for many video game works, we can see that in recent years the more successful “Overcooked”, “Death Stranding”, etc., including the IGF game of the year mentioned in the public the day before yesterday, “Reggae chase crimson end generation”, in fact, are the daily life of eating, walking, taking pictures of the gamification of the attempt. Seriously realistic, “Dragon” and “GTA: Sin City” development team are in the game design stage actually experienced the gangster life and the corresponding film and television works, many industry bigwigs of such as Sakaguchi Hironobu, Shigeru Miyamoto, also said that the inspiration from the life of the perception.
The game to be introduced today, to be precise, is only a ten-minute demo version for the time being, is such a creative fiction that can draw nutrients from outside the game.
To be honest, among the vast number of indie game projects on Steam, seeing this game with Chinese characters as the basic element was only a glimpse, and the overly raw interface only made people a bit curious to enter the display page. But after seeing this special effects show, I was immediately convinced to find out more.
“I” walk in the paragraph, “promenade” is both a narrative, the performance and the scene itself, but also a mood
When you see this game interface, does it remind you of the YA you used to do as a child in sketchbooks and Word documents, where storytelling was an innate pleasure?
The screen is full of “flame effects” and “freezing effects”, which is probably the only “bad work” that can be done by a truly happy game producer.
Text and word grinding
Of course, if you just let a “I” word around to fight monsters and make an RPG, the game is naturally more gimmick than fun, the introductory part of the game refers to the “Baba is You” and “Will: The Good World” gameplay, through the operation of changing the paragraph order, so that the system generates a conducive to The text of the story advances by changing the order of the paragraphs.
All dialogue text with NPCs in the game will stay on the map, and the player can interact and modify these texts if they are able to step out of the map’s boundaries. In the “jailbreak” scene, “I” need to extract the word “break” from “break the bed” and move it to the door However, there is a jailer patrolling outside the door and the protagonist continues to be captured. Try again and move it to the window to become “the window is not secure” and the narrator will start the story smoothly.
“I don’t know where the power came from, but I broke the window in one go.”
Then talk to your cellmate, and the window will show.
“Jailbreak? I tell you it is impossible, because that jailer is the most serious”
The player can then flip the window to move the word “no” to a position, and the sentence becomes.
“Jailbreak? I tell you it is possible, because the jailer is the least serious”
Thus, the gatekeeper who was just impartial in enforcing the law became a negligent leak.
The key to such a puzzle game is to be able to serially arrange ingenious ideas, the idea of each puzzle can not be repeated, in the trial level, the player will experience the most basic three features. The first is the Sacred Sword – Backspace (Backspace Delete Grid), which censors statements, the Dugger Glove (Drag Drag), which pushes and pulls the position of square characters, and the Four Eyes Helmet, which breaks up the side characters. Among them, the first two are on the “text” to do articles, domestic and foreign games have been tried, is not particularly new. The last demo shows a small number of “and word splitting” puzzle, but it is unique to the Chinese pictogram. The unique charm of “characters”.
The main character “I” can combine the “bird” on the ground and “goose” across the river, and a word adventure unfolds.
The gameplay itself comes from real-life elements, and the very intuitive fun brings a broader creative space. If the level script editor is opened, I believe many players will be eager to try and write and share more fun.
Flowing in the blood of JRPG
From the presentation of the game, the probability is that this will be a linear plot, with a certain degree of freedom to solve the puzzle game. However, from the title art word as well as the plot of the game, it has unmistakably turned into an adventure game that makes fun of JRPG as well as domestic RPG culture games. The sword is the holy sword, the devil is the magic dragon, very much with the narrative tone of the classical RPG game period, I believe that in the future official version will also appear more familiar RPG stems and paragraphs.
The title interface is, of course, Neta the first JRPG of the past and present “Dragon Quest
Unlike the JRPG in the middle-aged teenagers to save the world of the king of the story, “word games” in the protagonist is about never had a serious battle, quite “no battle and give up the army” of wisdom. But even so, the producers also have to take great pains to round back the tone of the story, the protagonist is a hundred years of the text of the courageous, “the deletion of the sacred sword” is the role of the text to destroy the evil ideas, even the classic village chief to send off the bridge, the elders will also sagely teach “to work hard to exercise the word power, in addition to the devil to defend the way “. The absurdity of the text gives the game’s plot an overall witty style.
In the main line of the demo version, it can be seen that this is a story with the nature of reincarnation, the protagonist needs to follow an ancient path of courageous trials, across the mountains, rivers and seas, volcanoes and ice plains, to crush the world’s scourge of the Dragon King, may be more similar in structure to the “Kakabu series” of “The Legend of Heroes 3: The White Haired Witch”. The fun in the word puzzle is external, if you can have a start and finish, the main story of the phoenix head and pig belly, and then finally sublimated according to the theme of the text, may be able to become “Undertale” this file of the phenomenal variation of the grid RPG.
If out of its carved dragon literary heart
From the game in traditional Chinese characters and publicity page of the “Bahamut Forum” can not guess, this work is developed by an independent team in Taiwan, Taiwan’s martial arts RPG once represented the highest level of domestic games, DOMO group, Madman developed a “domestic double sword “IP, for decades for people to enjoy. In fact, even the martial arts novels themselves, since also from Hong Kong and Taiwan to the country.
The reason why “Xuan Yuan Jian” and “Immortal Sword” can become a well-deserved domestic game laurels, it is generally believed that they tell a good story, to pursue the inside, in fact, is to say a good reason, and the matter of reasoning, RPG provides an unprecedented way to experience, so that the player in the advancement of the story slowly change or more and more firmly in the heart of the view, and ultimately choose the producer called out the answer, this emotion This emotion will gradually settle and accumulate with the adventures of the characters, and it is easier to avoid the didactic rut than literature, which can be said to have a higher lower limit.
The system pre-sets a variety of couplets to show both the fun of the game and the hidden text, the fragmented narrative that lies beneath the choices.
The game’s review page says that the game is “translated and incomprehensible to foreigners”, which is just right. In fact, when it comes to promoting Chinese culture, it is not necessary to aim to export, to get a laugh at the national people, and why is not an attempt to carry traditional culture?
The NPCs in the initial map appear in the order of Shi, agriculture and industry, and change the word “two hearts” into “benevolence” in the link …… Many details show that this is in fact a game that especially shows the feeling of family and country in the framework of Japanese magic.
This work is currently released on Steam trial version, positive reviews accumulated more than 1600 copies, 99% of the absolute praise, you can see that domestic players for this promotion of cultural identity, gameplay design and clever enough works, full of expectations and recognition. Graphics and art have always been just the lick of the expression, a truly unprecedented game concept may be born in any piece of fertile ground.