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Japanese monster legends and Japanese fantasy games

Throughout the history of Japan’s cultural development, there are obvious traces of East-West collision, the nation’s oriental tradition retains an important place, and foreign cultural essence occupies a new position, and the two cultures do not appear to be in conflict with each other, but actively integrated with each other to intervene, forming the culture of modern Japan, and the cultural roots of Japanese games. This also explains why in Japanese games cover a large number of European and American cultural traditions (the medieval warriors evil dragon and other examples of chivalric literature, early Greco-Roman theology and religious culture), but at the same time the chrysanthemum and sword cultural traditions are also deeply rooted, specifically in the Chinese Taoist ethereal Shu Yi, natural values and karma reincarnation and other Eastern demon legends, combined to make Japanese fantasy games have two pieces of culture Soil: Japanese demon legends + Japanese fantasy.

Japanese-style demon legend: “Moon Wind Demon Legend: Immortal Moon”, Konami’s meat pigeon attempt

If Japanese fantasy is somewhat western flavor of localization, then the parallel is the traditional Japanese system of gods and monsters, demon legends and so on – a hundred ghosts night walk, Yin Yang master and other cultural background in the Japanese fantasy culture has always had to mention. Moon Wind Magic: Immortal Moon” is a work based on this, the previous “Moon Wind Magic” is an IP game released by Konami in 1987, after 34 years, “Moon Wind Magic: Immortal Moon” on May 13, 2021 on Steam preemptive test, 2022 landing PC and Switch.

This sequel continues the setting of the legend of Japanese gods and monsters, such as dragon bone ghost, big hundred foot, double sky ghost and other bosses full of Japanese demon culture and ukiyo-e prints and 3 TOUCH 2 art style, in the recent less horizontal action games can be unique, plus the collapse of the kill when the small monsters are dismembered, hell off can also see a variety of evil spirits in the background in the torment of the small details of the scene, the snake woman, big hundred foot, wind and thunder Double ghost, earth spider, nine tailed demon fox and so on elements, can be described as both beautiful and horrible, in addition to the quiet and spooky BGM, maintain the atmosphere online beauty all the time. In particular, the background of the pure 2D painting has a hellish scroll-like beauty, and 3D characters to produce contrast, there is a wonderful feeling of walking into the painting.

The core of the action combat system is the “Avalanche Kill” system: the enemy has an invisible Avalanche bar. In boss battles, bosses with dismemberment links (multiple parts have blood bars) will enter the “crash” state after dismembering parts, which can knock out a considerable amount of blood. A considerable amount of blood can be lost. When the final boss is beaten, the world level can be raised, and then the enemy configuration in the level will change and increase, and the treasure chest will increase, and the quality of weapons will increase, which means that the higher the world level, the better the material will be.

Upgrade system of weapons

The contradictory battle rhythm

Unlike Dead Cells, Moonwind Demon Legend has a slower pace of combat, without the fast-paced feel of blow, and the level design is more like formed to match the slow-paced action, with a number of designs that encourage players to engage in slow-paced strategic combat. In general, the player character poor mobility, rolling not tightly cut skills release slightly clunky, but the advance match is only two or three monsters in the screen, the scene is large but a limited number of enemies on the same screen is usually the player can be at ease to focus on fighting two or three enemies, the enemy back and forth swing is very long, so to speak, and the player is quite slow, but this work is not simply only slow-paced combat. In other words, Konami in the ability to make fast-paced combat, the choice of part of the slow-paced performance, as if Konami deliberately; at the same time the main battle “crash” “kill” and other systems to encourage players to quickly hit a lot of damage for a short time, which This is slightly contradictory to the previous slow-paced action, plus the weapon forging needs to be unlocked from the drawing, death will drop materials and so on, so this game has a very high demand for repainting, limited rewards and boss repetition has not enough players to brush fun, these are the problems of this game.

Overall, as Konami’s rouguelike attempt, this game has a unique art style, novel settings, although the combat is slightly strange, but there is no shortcomings, the main problem is too much screen elements, background, special effects skills and kill effects often cover the enemy’s attack, is an art breakthrough greater and slightly more moderate gameplay rouguelike game.

Japanese fantasy: “The Legend of the Broken Dawn”, Bandai Namco reboot classic

Japanese fantasy heavy element performance, and the overall atmosphere of Western fantasy literature in Europe and the United States rendering and grand world view is different, the usual method of Japanese fantasy is [to break the surface of the point to guide the narrative of small and large], this applies to the current cultural characteristics of the fast-paced narrative, so that players can quickly vicariously experience the story in the world view, deeply remember the personality of the protagonist involved in the adventure. Of course, the current state of affairs presented, fantasy is moving towards the path of integration, these years, the ambitions made by Japanese manufacturers, are [using Japanese narrative to express a huge and incomparable worldview and provide a deep enough story immersion], expanding the breadth and depth of the game.

In the 80s and 90s of the last century, when the Japanese game industry was just starting and RPGs were everywhere. A large number of concept designers emerged, many of whom were also cartoonists and animators. Many of the Japanese anime [Moe] [beauty] style that we see today, is what they created. Compared to the bold and cartoonish shapes of Europe and the United States, Japanese anime shapes are more inclined to connotation aesthetics. At the same time these concept designers also built a lot of unique Japanese style of game worldview, in Europe and the United States ND worldview visual style based on the development of their own unique Japanese magic style, and the final presentation of this cultural system is a variety of JRPG, and today’s introduction of the “legend series” in the game industry, refers specifically to the production by Bandai Namco (Namco) company tales of series works. Each work has different kinds, different styles, different worldviews, and different characters. Together with the Brave and the Bold series and the Final Fantasy series, they are collectively known as the three most famous RPGs (role-playing games) in Japan. And “The Legend of Broken Dawn” as a new work of the Legend series, after many skips, on April 21, 2021 Bandai Namco re-announced this work on September 9 of the same year in the console platform release, PC version will also be launched on September 10. In the latest issue of Famitsu Player’s Most Anticipated Games list in June 2021, Legend of Broken Dawn was ranked first by an overwhelming margin.

As a new work of the legendary series, “The Legend of Dawn” continues the warm hand-drawn style of the legendary series, unlike its predecessor, in which several illustrators worked together to complete the character design, all the major characters in this work come from the hand of Mr. Minoru Iwamoto of Bandai Namco Studios alone, compared to the previous “subtractive” art, this work to enhance the texture, light and shadow effects. The game’s graphics are realized by shaders called “Atmos Shaders”, with the distant scenes omitting details and colors, while the control of the close up scenes and tasks strives to be realistic, which is different from the previous game’s simple performance of delicate and full of sense of painting. The world is distinguished from the previous work, which was simply delicate and full of painting, to create a “realistic” watercolor world.

The combination of real and imaginary with light and shadow effects

The snow-covered land of ice and cold and the lush green land of prosperity

The game’s main feature is the ability to play the game in the same way as the previous game. There are three kinds of operation: automatic, semi-automatic and manual, all the main characters can be controlled, there are also magnificent combos and so on.

The main two systems of combat are “Incremental Attack” and “Incremental Strike”. Incremental Attack is a support action that can be launched repeatedly as long as certain conditions are met during the battle. Depending on the role of each character in the battle, the effect that can be obtained after activating the skill also varies. Although the player can only operate one character during the battle, he can find the best time for his partner to launch a support attack” Increase Strike can be considered as a finishing move. When the enemy’s blood tank is reduced to a near-death state, you can use the finishing move to knock down the enemy with pleasure. There is no limit to the way the team can be combined, so players can freely mix and match according to their own fighting style and enjoy the colorful performance. The game has different weaknesses of various types of enemies, players can give full play to the unique skills of each character through enhanced attacks.

In addition, the game has an open-world interaction, hidden maps, world collection, the return of the cooking system, etc., making this game thicker and richer, the protagonists have different origins but all carry the mission of saving the kingdom to carry out the adventure, the male protagonist who lost his memory and pain and the female protagonist who lives in a lowly country with a curse, the new era of popular strong cp and richer team settings, the plot also pull full of players Expectation value, as the media trial version of the review: this is a colorful battle system and exploration elements of the JRPG, and whether it can live up to the expectations of the specific performance may have to be released after the players together to test.

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