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Sci-fi survival game “Codename: Descent

“42”, a number of great significance in science fiction circles, comes from the science fiction novel “The Hitchhiker’s Guide to the Galaxy”.

In the book, it is written that the super computer “Deep Thought” made by a higher civilization, in order to find “the ultimate answer to life, the universe and everything”, spent 7.5 million years to calculate the answer – “42”, which has given rise to various romantic interpretations and interpretations of “42” by science fiction fans.

–The total mass of the galaxy is 3 times 10 to the 42nd power;

–The English word 42 is the same as for two, which stands for love.

Despite the author’s statement that “42” has no special meaning, “42” has been derived in the imagination of science fiction fans. Perhaps this phenomenon is a demonstration of the proposition that “the brilliant fantasies inspired by science fiction are perhaps more romantic than the specific definitions”.

April 2 is also one of the derivatives of “42”, a date of great significance to science fiction fans. On this day, the science fiction survival game “Code: Descent” announced the opening of all-channel test reservation, recruiting players to participate in the “signal test” on April 15, to experience the “Descent” world of crisis and adventure.

As a science fiction survival game with the background of alien invasion, “Code: Descent” carries the MMC Society team’s continuous thinking and practice of science fiction survival proposition, aiming to build a future science fiction world with unlimited survival imagination for players. At the same time, the team is sincerely looking for more open ways to cooperate. Thus, the “MMC Partners Program” was born – through this program, the MMC Society team expects to work with top masters and organizations in various fields, incorporating all parties’ whimsical ideas about the future and deepening the future realism of the game. This program will cover a variety of fields such as architecture, mechanical industry, fiction, film and television, aiming to create a more professional and richer survival experience details for the future world.

Today, the MMC Partner Program officially announced the first top architectural partner – Ma Yansong, founder of MAD Architects. He served as the chief architect of the game, building and enriching the content of the science fiction survival world with Codename: Descent.

Codename: Descent, a new era of science fiction survival

In Codename: Descent, with the help of research on alien energy technology, the main planet has experienced a period of technological explosion and civilization has thus made a leap forward. But in 2112, when a mysterious alien civilization invaded the planet, all this disintegrated in the process. The planet’s main continent fell apart, and the former capital of civilization fell into total ruin.

The future world falls apart and the survivors join forces to restart the planet’s civilization

The crashing of alien daughter ships and planetary warplanes sparked forest fires in the central river valley of the continent, creating a huge source of pollution that turned the soil a scorched black color. The eastern part of the continent is an endless sea of sand and rocky Gobi, where the once high-tech facilities have been destroyed, leaving only debris. In the northeastern part of the continent, the cultural and scientific centers that people were proud of were also mercilessly destroyed, creating a bizarre spore fog ecology. Fortunately, the fire of survival has never been extinguished, there is still glory on the other side, and now that the survivors have gathered, will they be able to rebuild the glorious civilization of the past?

Survivor is the identity of players in Codename: Descent. Facing various survival crises such as alien invasion, environmental degradation, fae everywhere and energy scarcity, survivors need to rebuild their future home, collect survival supplies, defend against hostile forces, and deal with a series of science fiction survival challenges in order to restart the planet’s civilization.

Holographic build future home, rebuild your own survival space

On the collapsed future world, surviving players are scattered around in shelter camps with infrastructure for survival. After collecting enough resources, they can use the high-tech production table to create items and materials through 3D printing, design and build future buildings in styles such as future Chinese, sci-fi minimalist, and cyber city to realize their own imagination of the future survival space.

Future world defense line collapse, comprehensive fight against alien alien species

At present, the biggest enemy of the survivors is the rampant “Fae” – a group of powerful alien creatures and eroded planetary animals. The Fae can be found everywhere outside the camp, including the aggressive spiny wolves that inhabit the river valley, the blue-etched Fae whose palms are too large due to alienation, and the faceless worms that like to lurk in the shadows. Therefore, the survivors must remain vigilant outside the camp to prevent the attack of the fae.

In order to help survivors better deal with fae, scientists have collected, researched and analyzed a large amount of fae data, and developed a combat training system, the Virtual Battlefield, using future virtual technology. By simulating the real form of Fae and recreating realistic battle scenes, survivors can challenge powerful Fae such as Earthshaker and Queen of Fae, and thus familiarize themselves with the habits and weaknesses of Fae to improve their survival ability.

Assemble future weapons and equipment, transform into future warriors

Of course, it is best not to deal with the fae with bare hands. Survivors can use the production table to 3D print a variety of weapons and equipment, including not only rifles, sniper rifles, shotguns and other common firearms, but also bows and arrows, axes and other cold weapons, through the free combination of loading and unloading different accessories to meet their pursuit of weapons aesthetics and functionality.

For example, the weapons created by Qixing Heavy Industries can draw enemy energy and bind enemy activity areas; Northern Eagle uses the most traditional mechanical process and focuses on improving basic damage; Martin Heavy Industries’ micro-flash technology allows weapons to reserve a micro rocket every 15 seconds and The next attack will be accompanied by a shot;

It is worth mentioning that future weapons are no longer loaded with live ammunition, but used after recharging at charging stations. In addition, survivors can also collect modification materials to give weapons ice, fire, electricity and other elements, such as freezing, burning, electrocution and other different attack characteristics, so as to more effectively improve the chances of winning against the fae.

As mentioned earlier, Code: Descent not only carries the thinking and practice of the R&D team, but also incorporates the whims of the great minds in various fields of the MMC program, so as to build a more realistic, professional and richer future world together.

The first MMC partner, Ma Yansong, the founder of MAD Architects and the world’s top architect, will also be the “chief architect of the game”, working with the team to bring players a top-notch future science fiction architectural experience.

The world’s top architects, “Code: Advent” and Ma Yansong to build the future of science fiction world

Ma Yansong is an outstanding representative of the new generation of architects and the first Chinese architect to win an important landmark building overseas. He became famous at the age of 26 with the design of the new World Trade Center “Floating Island” in the United States, breaking the convention that designers are “late bloomers”. Since then, Ma has continued to shine in the industry with his imaginative works such as the Monroe Building in Canada and Chaoyang Park Plaza.

In addition to these buildings that have made a splash in the real world, as a science fiction enthusiast, Ma’s future architecture works have an amazing sense of pioneering, futuristic and science fiction. This is evident in the Lucas Museum of Narrative Art, a private museum he created in collaboration with George Lucas, the father of Star Wars.

Architecture is the medium through which players engage with the game world, and it can express and convey the game’s design proposition better than a grand natural landscape. As the chief architect of Codename: Descent, Ma Yansong has made a new imagination and design for the future architecture of the game, constructing a new world full of future sense.

Among them, “Super Star – Mobile China City”, “Taichung Convention Center” and “MAD*HyperloopTT”, which Ma Yansong failed to realize in reality rhapsodic relics, have been landed in the game through the technology of MMC Socitey team. They will be presented in a more fantasy and temperature form as the relics of the once highly developed civilization.

Super Star – Mobile China Town – Supernova

Supernova, the metropolitan center of a pre-war civilization, stands in the ruins of a post-war city, a metaphor for the rising star in the sky. It is a holistic, harmonious and constantly renewed future city, with lines radiating from the central point, breaking the bonds of traditional architecture, breaking through the boundaries of inorganic, and making the building itself a massive organism.

The pre-war Supernova reached its peak on both the technological and civilizational levels, and was the dream home of the planet’s people. The current Supernova, on the other hand, is a way for survivors of a crumbling world to see the hope of civilization recovery and have the courage to create a future.

Taichung Convention Center – Pre-War Museum

The pre-war museum is located in a sea of sand. Its folded “mountain” skin allows air to flow naturally on the exterior of the building, collects solar energy and maintains minimum energy consumption, and moves with the landscape to form a dialogue between the building and the natural landscape, while using a large number of arcs to add a classical and solemn atmosphere to the future building, presenting The future world of the Eastern nature spirit is presented;

The pre-war museum is a record of the proud civilization of the planet. It is both an artwork of the future city and a faithful recorder of the fires of civilization;

HyperloopTT, which can use solar and wind energy as the main energy source for the tunnel, station and bridge tower systems, is self-sufficient. The “urban farm” in the bridge tower is a soil-less culture, freeing plants from dependence on the land.

The super high speed rail across the Gobi symbolizes a space-time tunnel to an unknown space, connecting the virtual and the real, the past and the present, in a “Dasein” way. At the same time, the design of the super high speed rail towering above the ground reduces the attack of the ground fae and provides security for the transportation of resources around the planet.

Codename: Descent breaks the shackles of modern construction technology and successfully lands future buildings that have failed to materialize in reality into the game, hoping that survivors can establish a warmer relationship with the buildings in the game, satisfying survivors’ reverie for the future city and allowing survivors to feel the ultimate romance of science fiction games.

“Our architecture is never about pursuing formal novelty and weirdness, but about creating the future.” In line with Ma Yansong’s personal philosophy on architectural design, Codename: Descent will also continue to think and progress in the process of creating the future. Currently, the game provides the soil for building future architecture through the MMC Partner Program, and in the future, the game hopes to cooperate deeply with more fields to build a sci-fi survival world in 2112.

In the year 2112, a crisis from light-years away has descended, and alien creatures have come rushing in, destroying the civilization that the people of the planet were once proud of. Cities are reduced to ruins, production is stagnant, energy is scarce, and civilization has fallen into the darkest moment in the history of the star river. Facing the crisis, can the survivors defend their last home and restart the light of civilization?

 

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