Image default
European and American modern

Pixel Peril

Pixel Perilous City is a pixel style + American comic action adventure game, which belongs to the post-apocalyptic wasteland theme. Players can experience rich maps in the game, such as the Chinatown with Chinese characteristics, the sewers with a lot of pipes, and the subway stations with fast cars flying. To set off the personal heroism of the protagonist, the game also features PK scenes of speed and passion with cars and planes, just like a Hollywood disaster blockbuster.

Generally speaking, the plot of the wasteland theme is focused on finding people, and “Pixel Peril” is no exception, as the protagonist keeps searching for his missing wife and children in a dangerous environment. As the levels continue to advance, the scattered notes, the cause of the virus and the whereabouts of his wife and son gradually begin to become clear, and leave players with the curiosity to understand the game’s plot in greater depth.

In the previous post-apocalyptic games are filled with a sense of crisis, from all aspects of the threat to the player’s survival, the purpose is to create a sense of crisis and a sense of urgency, so that the player experience the excitement and desire to continue to explore. But “Pixel Perilous” discards these, not only weakening the sense of crisis and reducing the difficulty of survival, but focusing on equipment upgrades, shifting the thrill of survival to the thrill of battle.

In the game, players can carry both melee weapons, long-range weapons, pistol weapons to use in turn. Weapons categories are also very rich, only melee weapons such as electric light saber, Jedi lightsaber, etc.. In addition, various types of crystals or accessories can enhance the ability of weapons and equipment, in the combat power will be like a tiger. The game has four basic skills, which are reinforcement, acceleration, shield, trap, on top of which you can also use the helper device to get additional skills. These armed system after multi-layer stacking, the combat power does not know how many times, can easily kill ordinary zombies, even elite monsters do not matter, very cool!

Of course, this is also inseparable from the player’s positioning flexibility and high-end operation, otherwise stupidly standing in place output, in the zombie tide only to be drowned. It is undeniable that such a mode of light survival and heavy painting deviates greatly from the traditional doomsday game, and to a certain extent, loses its original meaning.

The original intention of “Pixel Peril” is not completely brainless brush, especially in some scenes, there will be monsters around, ground spikes, high temperature, ice balls and other kinds of traps, which also increase the difficulty of escape, so players should carefully grasp the operational positioning, the release time of skills and the actual switching of weapons.

Overall, the consequence of too heavy battle power is that the later feels more and more bland, perhaps by improving the intelligence of the monster or weaken the damage value of the player, then the game can also be more playable. This not only enhances the sense of survival crisis, but also enjoy the thrill of battle, killing two birds with one stone.

Pixel Perilous” in the shelter is not built by the players themselves, but to join themselves to a certain shelter , do not need the players personally planted radish, but simplified into the level of the upgrade. Without the operation of the sanctuary, the game has become a chicken and monotonous in terms of management and raising.

In addition, I have to complain about the collection system, which basically unlocks achievements as soon as there is something new, and the same thing is graded by quality. Although in the short term it can bring players a lot of satisfaction, but in the long term analysis, it is bound to make people feel boring and lose the desire to collect.

In short, the biggest feature of Pixel Perilous is the game’s American comic pixel style and weapon combat system. But overemphasis on the thrill of the game has led to the game losing its original purpose of survival of the apocalypse and is more suitable for casual players who play brush-up. If the players who like the doomsday theme will have a mood of being cheated of their feelings.

However, the overall quality of the game is very good, the future if you can improve the difficulty of the monsters and dig deeper into the characteristics of the game, the sense of crisis and thrill to reach a balanced state, improve the playability of the game, then become a doomsday wasteland theme of the explosive is also just around the corner.

Related posts

The history of role-playing games: European and American RPGs and Japanese RPGs that must be mentioned

admin

Sci-fi shooting action hand game “Day of the General Death

admin

Subverse” meets “Dona Dona” Why can’t European and American gentlemen’s games do it in Japan?

admin

Leave a Comment