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Compared to many players’ feelings about the game’s nurturing elements and action hand, I was attracted to the deep red and black theme color when I experienced the game, this color theme color with, not only in the competition is very conspicuous, but also feed the performance of the game, become an extremely prominent part of the gameplay, as the developer previously mainly responsible for the “Blue Line” program, it is rare.
This article will focus on the charm of this “black” and “red”.
The worldview of “The Eye of Deep Space” is based on the setting that the physical society is destroyed by the catastrophe and the survivors upload their consciousness to the data network “Gaea.Zero” and fight against the monster called “Sight Wreck” in the virtual cyberspace. So the aesthetics of the game should not only have a cold sense of science fiction style, but also reflect the unique flavor of Cyberspace features. So, first of all, in the main color tone, the “Eye of Deep Space” environment color to very heavy black pavement, in addition to the common red and black color combination, part of the scene or with dark gray, earthy yellow, dark purple and other dark tones, present in a very cold atmosphere. Coupled with the game’s extensive use of square sculpted scenes, the effect presented is very similar to Platinum Studios’ action game “Otherworldly Chains”, bringing the kind of virtual space often, the claustrophobic environment is empty and unfathomable taste. Character, the game is based on NPR cartoon rendering, but in some details, but also combined with PBR realistic rendering, which makes the game such as stockings, metal, mechanical materials, have been greatly improved.
Texture can be pulled off, even with all-black characters, or in extremely black scenes
Different armor, clothing can also be seen more clearly
In the bright environment is more obvious, but also highlights the
The character’s hair, skin tone, and the effect of light sources are slightly worse
In addition, in order to achieve a greater reflection of the material, as well as the maximum integration with the setting, the game is heavily used in the sculpting of the role of the functional style. The so-called “functional wind” is a trend of clothing originated in cyberpunk culture, the more obvious feature is the color to dark tones, accessories are mostly metal, and the overall decorative accessories are quite exaggerated, eye-catching, metal and leather, such as reflective material, but also plastic transparent material, so the material effect is very obvious.
At the same time, the functional style clothing like easy to move clothing, such as punching clothes, ninja clothing, hot pants, tights, etc.; with strong functionality and flexibility, but also more able to create a cyber harsh environment, a low life + high-tech mix of sense.
The game, in line with such clothing requirements of the role of many, such as the protagonist Chaoyao is strapless to change the style of the punching suit + slim suit + hot pants design this design, in the female protagonist Chaoyao led by most of the characters are reflected in the body, but some mechanical sense more, some are more workwear flavor. So, compared to many similar games, the color scheme of “Eye of Deep Space” is obviously very much darker. This black is even reflected in the UI, icons, and can be said to be the game’s most core color aesthetic orientation. The game’s scene black can be black to this extent
So, what is the purpose of making the colors so dark and dark? This goes back to another major feature of the Cyber setting, the light effect.
When it comes to cyberpunk, whether it’s the old classic movie Blade Runner or the game masterpiece Cyberpunk 2077, one of the main visual points lies in the various dazzling light effects. The Eye of Deep Space” is no exception, among most of today’s action class secondary hand games, the “Eye of Deep Space” in the special effects pieces, obviously the most bold, the range of special effects, the size are very amazing.
The black scene, cool lights, is a very intuitive visual representation of Cyber flavor
This is because enough black ambient color can contrast a large number of bright special effects pieces more clearly, whether red, blue, white, all kinds of light effects, can do quite eye-catching, which makes the game’s picture quite cool.
Not only the skills of the characters, including scoring evaluation cards, but also by the dark for the role highlighted particularly shiny
But too many special effects pieces, also caused some problems, that is, visual misjudgment, let’s say the game, the common enemy warning effects, it is easy to mix with other attack skills effects, affecting the player’s judgment of the attack.
The red circle on the ground is the warning of enemy attacks, but the skill effects are too conspicuous and can easily cover up the warning
However, with such a strong art style, the first impression of the game is excellent, and it also fits the theme of the game very well, which is a very rare art design, and these styles can also make some supplements in the game mechanics to achieve the effect of art-driven game experience.
The art of action system
The game mode of “The Eye of Deep Space” is mainly run in the squad mode of 1 main and 2 vice, and the action mainly relies on the mode of reading skills collage combination, which is the mainstream form of action hand game at present.
Therefore, the game’s action foundation is relatively weak, and the game’s move range is not only large, after the character moves, the displacement distance is also more, seems to feel more flimsy; the game is obviously trying to combine a greater range of mobility + a similar act game bullet time time stop system, assembled into a more dynamic sense of combat, this point like the initial role towards about, and the author’s first draw in the S role The foraging shadow, this mobility is very amazing. Even some heavy firearms role, such as the role of daisy heart, there is no particularly strong sense of grip, some skills are also a large range, moving wide features.
As a result, the game presents a very intuitive and at the same time dazzling effect because of the personalized treatment of the art. Relying on the strong contrast in art colors, the game can be made more intimate in its operation, using visual effects to hint the gameplay a little more directly. At the same time, it can also better control the art resources in the screen to achieve the maximum screen content.
Summary
It can be said that, in the art sculpture around this cyber world view, “Eye of Deep Space” does a very good and eye-catching job, and can feed the game play mechanism, and even, some performance effects can be eye-catching enough to make people impressed, which is hard to imagine a developer who used to be famous for the program’s power, and really do a good job.
However, in the gameplay, some of the problems are still relatively obvious, such as the perspective of the previous author’s trolling, but also several tests since, more trolling fault; there are three people in the squad can not switch the role of operation, is also more criticism of the problem, coupled with a very floating feel is not delicate enough, many personalized role feel difference is not big enough, so the operation is slightly regrettable. After all, it is an action game, under a good dress, the feel and operation of the precision still need to work hard to improve it.