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Korean Mix and Match

Original Gods” vs “Seven Deadly Sins: Origins” Does the Korean handicap qualify as a rival?

What is the game “Seven Deadly Sins: Origins”?

Recently, Korean mobile game developer Netmarble officially announced that it will launch an open-world action-adventure game: “Seven Deadly Sins: Origins”. The same cross-platform features as “The Original God” were launched simultaneously on PC, mobile and console platforms. As you can see from the trailer, the basic gameplay is still the classic Breath of the Wild type, but with a lot of reference to the experience of The Original Gods in terms of online games. For example, the way of combat, the exploration mechanics of the large world map, etc., and the lottery system similar to that of “ProtoGod”.

To understand this game, it is important to know its previous life. The Seven Deadly Sins” was originally a manga of the same name created by the Japanese manga artist Yo Suzuki, which was later adapted into an anime. Then the Japanese company Namco Bandai made the console game “Seven Deadly Sins: Britannia’s Traveler” based on the original manga, which was later ported to the mobile platform. And now the “Seven Deadly Sins: Origins” is an action RPG made by the Korean company Netmarble based on the background of “Seven Deadly Sins: Brigadier of Britannia”.

The trailer for “Seven Deadly Sins: Origins” speaks volumes about its features. In the trailer, “Meliodas” walks down the street, fights monsters with flashy moves, and even enlists “Diane” to fight with him. The game has a large open world map, as well as vast wilderness and bustling towns. Because it is set in the world of Britannia, so players who have played this old work should be able to feel very close. Players can climb mountains, dive underwater, run through vast fields, and fight huge monsters. The special art style will surely remind people of Breath of the Wild. But it is by no means just a replica of Breath of the Wild, but more akin to ProtoGod or Phantom Tower with its own improvements on top of that.

The predecessor of “Seven Deadly Sins: Origins”, “Seven Deadly Sins: Brigands of Britannia

Seven Deadly Sins: Origins” is a reference to “Seven Deadly Sins: Brigadier of Britannia” in terms of both characters and story structure, in addition to the game mechanics, and “Brigadier of Britannia” is also an action game and has PVP mechanics. So its performance should be able to reflect the state of the new work to some extent.

According to statistics, “The Original God” has received more than 10 million installs on Google play and currently has 3,055,782 reviews with an average score of 4.33. “The Seven Deadly Sins: Brigadier of Britannia” has also received more than 10 million installs. As you can see, “Seven Deadly Sins: Brigadier of Britannia” is a very good game, not being compared to “Original God” in the Android client, and “Seven Deadly Sins: Origins” should be able to continue to build on this.

One advantage that Seven Deadly Sins: Origins has over similar games is that it can draw on existing lore and worldviews. In this game, you can swim underwater, which is the biggest difference that can be seen so far. Players will take on the role of a new protagonist named Tristan. He will have adventures with his friends and can fight together or ask for help in solving puzzles. The only game that can currently compete with ProtoGod on the secondary online game level is Crash 3, but it was also developed by Mihayo. Hopefully, Seven Deadly Sins: Origins will be able to compete a bit and put some real pressure on The Original Gods; competition makes for better works.

I hope that “Original God” can come out with an animation, just like Pokémon, where the game and the animation promote each other to become a stronger IP, not only to attract more fans, but also to refine everyone’s perception of the characters, and to play the game with a greater sense of immersion.

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How much pressure do you think “Seven Deadly Sins: Origins” can put on “The Original Gods”?

Welcome to share in the comments.

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