Hogwarts Legacy” is a relatively hot game recently online, is based on the “Harry Potter” series of books set in the open world action role-playing game.
In your journey you will visit the familiar and unfamiliar locations, discover fantastic beasts, customize your character and make magic potions, master the art of casting spells, upgrade your talents and become the wizard you aspire to be.
For an immersive build of life at a wizarding academy under the Harry Potter worldview, I think Legacy of Hogwarts still does a pretty good job (especially when compared to the historical caliber of the Avalanche group) – except in the Warner tradition.
In the character modeling & costume & performance effects as always excellent performance, but also a packing solid to surprising Hogwarts College, interlocking exploration & collection & manufacturing system, there is a certain fun space and system linkage of spell combat, and an adventure in the space shift and the pursuit of time to show the charm of magic.
In addition to the high-precision restoration of the 3D display design, the UI interface design is also designed in a realistic European and American retro style to match the overall style, with the main body of the interface mainly revolving around the “Grimoire”, and the later dynamic effect design is also designed for this purpose.
This “function entrance” is not too rich in kinetic expressions, but it is a clever UI design with a number of function entrances scattered through the visual guidance of rays. The black fade-in and fade-out design provides a good natural connection for the “Magic Book” model to load.
The existence of the “Magic Book” also provides a unified visual complement to other interfaces, so that the design and articulation of each interface is clearly related to the overall worldview.
This form of design using 3D models as backgrounds is more commonly used in kinetic design, as I mentioned in my early articles on games such as “Zone Zero”.
This form of design can be used to enhance the visual details through background-assisted dynamics, and it is also suitable for graphic design, provided that the background is designed and produced with a grayish brightness so that it will not affect the UI and interaction of the flat level.
In addition to the construction of 3D house models, the transition from the flat color of vintage paper to a rich colorful dynamic sandbox, and the various details of the map can be observed by zooming in and out, which is very exquisite.
The core content of Harry Potter is “magic”, and magic design is added in many interfaces of this game, from the selection of wands to the completion of interface tasks, etc. Through the rendering of magic, we can easily immerse ourselves in the game world.
In fact, in the process of experiencing the game, in addition to the interface itself, in fact, many places in the plot footage and CG video, can extract a very large number of visual references to the dynamic effects, as if the previously shared article “Goddess Uncharted 5” and “Need for Speed 22: Uncharted”, show you some of the dynamic creative inspiration, these are common sources of inspiration and a good form of admission to learn from
If you happen to design a paper-based anthropomorphic interface, this reference must be perfect for you, subtle popping makes the paper come to life, and the character’s head-turning animation inside can be loaded into the interface by way of a video, the sense of form in the stillness of the motion will give the user experience pull full
Harry Potter flavor of the spell book rotation appears, the process of twisting elements and small particles give enough details of the admission performance, in many cases the dynamic effect design admission will be relatively dry, is the lack of some elements and details of the supplement
This effect is not up to the level of the big system of ten consecutive draws, but it is still more than enough to do some card draws or small systems of lotteries, starting from the accumulation of power shaking before the spell book is opened, then the outburst of flying out of the paper (which can be designed as cards or other contents), and then the closing of the final spell book closed.
These performances are consistent with our regular design rhythm, and thus a perfect and complete set of card drawing materials is shown in front of us
There are also some small details of the plot, all of which are rich in performance, including the following plot transitions, all of which can be well applied to our motion design
A good work, in addition to the story, the art also needs to be carefully polished. If you are a fan of the Harry Potter series, Hogwarts Legacy is a work not to be missed; if you are not familiar with the original work, you can also try this still excellent adventure game without any burden and thus enter the wizarding world.