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Tower defense game “Warcraft Dewo

I’ve always had a stereotypical impression of tower defense games, and that is that the sense of player involvement in these games is very low, or that the player is “leading” the participation rather than personally participating, perhaps this is not a place to criticize, but my impression of the tower defense game is really this monotonous.

One of the characteristics of dwarves: not good at killing

In Western movies and even novels, the dwarf tribe is often a regular guest. They are small in stature, but strong in strength. Because of their stature and other reasons, dwarves are often not good at fighting against the enemy, dwarves are often good at logistical support work, if they really have to fight, then their means are often not so open, they will use a variety of manufactured gadgets and props to greet you cordially, perhaps the dwarf fighting style less knights between the spontaneous, and no elves fighting the But on the other hand, you have to admit that these dwarves are really competent.

The Dwarf’s skillful craftsmanship did not bring them the fruit of reproduction to the extreme.

The Dwarf tribe of the past is both great and sacred, not only in the Raven Mountain range, out of the valley, Dwarf footprints all over the continent’s north and south, where they walk is left behind their exquisite craftsmanship, if you feel unbelievable about that building, then it must be the work of dwarves.

An emerging technology can turn life upside down, but change does not come without a price, and development does not happen overnight. In fact the energy stones within Raven Mountain are already in short supply, the shallow surface has been depleted and finally some dwarves have swung their shovels deeper.

…… Disaster struck, and no one remembers who unleashed these dark tribes, remembering only their greedy eyes, and bloodthirsty desire to kill.

The Dwarves were undoubtedly defeated, although their technology was unmatched, perhaps it was too late to react or for other reasons, always the Dwarves lost the energy stones and all the underground world. Perhaps it was the mercy of the Holy Emperor that this dark tribe feared the sun and they could not go to the surface, but even so the Dwarves still came close to extinction and the Dwarf tribe eventually chose to migrate to far away, more desolate places.

The Dwarves fled, losing not only their once powerful technology, but also their most original beliefs. Centuries have passed, and now the Dwarves have not changed much in appearance from the Dwarves they once were, but their faith is gone.

The Dwarf tribe that once revered technology and pursued innovation will now only fight and kill in a barbaric manner. When history becomes a myth, no one a Dwarf believes that the Dwarves in the past were not so barbaric, and their heart fire has been extinguished.

But fleeing farther will one day have to face, today’s dwarf tribe to face or the dark tribe of the past, trolls, monsters have been peeping at them in the dark.

Dewo is a blue-haired dwarf, in order to save his father it goes deep into the dark underground world, the deeper into the darkness, the more Dewo cannot escape, not only for the sake of his relatives, but also for the sake of the whole dwarf tribe, Dewo intends to smash the witch queen’s plot step by step, to regain the glory of the once war maker, the real dwarf, when so.

Dwarf Feature No.2: Scattering Beans into Soldiers

In most of the tower defense, players need a “medium” to communicate their actions. Players place defense towers and sentry towers to block the enemy, and what destroy the enemy in this process is actually the various construction facilities placed by players. If better, the player can throw a skill from time to time to help clear the leak.

Obviously, in this process, the player’s behavior or will is through the defense tower to achieve, the defense tower attack to destroy the enemy is actually about the same as the player to destroy the enemy, in tower defense games in this traditional mode without any impropriety, but imagine in the fixed perspective of the player’s behavior mode is only in the click of the mouse to put a skill this kind of operation in the long run will not produce boredom emotion ?

And for this point this work this work proposed its own solution, that is, anywhere with the war.

In this work, players can move left and right to run and dodge the war maker Duwo, players can carry out the behavior has been effectively extended; specific to various aspects, in the game plot player’s sense of immersion is evident, the game’s plot is no longer cold and hard narration, this time the story is happening around us about our personal story This time the story is a personal story that happens around us.

And the game to face the switch between levels and levels, not just a few clicks in the menu page to switch to carry out, in this work, the player to carry out the next part of the content or to carry out the next chapter of the content is to rely on their own feet to measure, we need to step forward to destroy the enemies on the road in order to carry out the advancement of the game content;.

Based on the aforementioned walk-and-change mode, the battles players face are not limited to one city and one place, but are very much a test of the strategic deployment of players, from small to large in a fixed map to the entire game.

In this work, players need to consume 100% recyclable energy stones to build or dismantle turrets, as of late in the game, players can carry a total of six energy stones, but in the dozens of different functions of the turret players can only carry four types of turrets for combat, the energy stones consumed by the turret for 1/2 vary, because the dismantling of the turret can be fully returned to the characteristics of the resources, only four types of turrets may seem scarce, but the actual In the battle, each turret is a little bit to a hundred.

Specifically in the battle, there are no limitations on where players can place their turrets, and in most cases, it is up to the player to decide where to place them.

Players can really place their own turrets at will; blocking turrets at the entrance of the enemy’s lair may not be possible in other similar games, but in this one, no problem, as long as you have enough turrets, is to block all the exits of the current map is also completely OK, so you can say that players want to get, then you can do it.

Putting aside the whole live gameplay, one of the main features of this work is the high mobility and flexibility.

In a battle, this work brings players the real gameplay is flexible installation and disassembly of the location of the turret, in the face of shield-wielding enemies, the correct posture of players should use close-range high life turrets to block the enemy output, when facing fast-moving flying demons, players should destroy all the previous close-range turrets for long-range turrets to destroy these agile and fragile enemies, the location of the enemy lair is not static The location of the enemy’s nest is not always the same, in the middle of the player will destroy the enemy’s nest, at the same time the enemy will also produce new nest, then the player should once again adjust their turret deployment.

In this fast-paced battle, the game really requires players to adapt to the situation and the time.

In addition to deploying turrets to fight, players can also rely on the dwarves themselves to fight!

There are a certain number of collectible props in this game. As the game progresses, players can collect various artifacts with different roles, and all of these artifacts are acquired to strengthen the dwarves themselves or unlock new features, none of them are to strengthen the turrets. The player plays as a dwarf who, as he collects more artifacts, becomes more important in the battle.

The collected boomerangs and arrow shields allow us to automatically attack enemies and obstacles as well as resist arrow attacks from enemies while stationary, ensuring the player’s regular output and survival.

Earthquake hammer can be timed to cause a large range of damage, used to face the enemy pile up and high attack monsters can be a wave away;.

Dragon breath boots and soul draft can enhance the damage caused by the player sprint and the effect, the player’s mobility has been improved.

The appearance of artifacts makes this already “deviant” tower defense game become even stranger, so it can be said that the more players get the ability to strengthen, the more obvious the player’s sense of involvement. Especially in the later stages of the game, players can already leave the protection of the defense tower to a certain extent, and my favorite way to play is to lure the enemy around the circle, when the player is too close to the nest, the enemy is the priority attack players, then the player can use sprint skills to open up the distance to kite, with the remote sentry tower in the distance is basically able to eliminate a small wave of enemies.

Based on the player’s powerful game the more possibilities there are, how to play, how to play, all depending on the player’s choice.

Dwarf characteristics of the third: more intelligent

There are many maps in the game that require players to go deeper into them, and when it comes to map design, two points are inevitable: decryption and pathfinding.

From the early stage of the game, the game maintains the style of one or more decryptions in the same map, but most of these decryptions are selective, and players only get reinforcement whether they decrypt or not, and it is perfectly fine to avoid the decryptions to advance the main line.

In addition to the necessary decryption to advance the main line, the game’s decryption is mostly in the corner to find the key after the decryption of the treasure chest.

The treasure chests can provide players with a large number of parts needed to upgrade their turrets, and visually, it is to catch up with the number of parts dropped by killing a bottom boss, the technology is not strong enough to come together, so if players are not particularly familiar with tower defense games, it is necessary to obtain a large number of parts provided by the treasure chests, and the difficulty of these decryptions is generally not high, basically belongs to the regular stepping grid type decryptions, complete decryptions do not require too much effort. It does not take much effort to complete the puzzle.

Every map that the player steps on after leaving the village is basically a detour, that is, a maze.

The rest of the game is the same design of the maze in addition to the unending design of the puzzle, the player to advance the plot of the process is basically to find the key A and B to open the door, detour into the castle, for someone to collect something, in short, although not up to the extent of nine twists and turns.

But you can see the production team in the intention to let the player more effort, even if these detours do not have the problem of getting lost, but each detour will trigger at least one battle, in the long run that there is no routine, that the player is not tired of the psychology is impossible.

The problem

Although the game provides players with a choice of difficulty within the settings, players can pass the game on easy and normal difficulty without any brain power; specifically, players can upgrade a turret without any brain power, directly pulling all seven enhancements and then pass the game on both difficulties with only one type of turret, whether it’s facing shield-wielding enemies, agile enemies or the final big guy. The enemy, always really very brainless.

The sprint problem, the speed of the recovery of the stamina bar is really not complimentary, a lot of deaths are caused by the inability to sprint to pull away from the dodge, although this may be the production team hinted at the player to hide behind the turret, but after placing the turret in place we can overlap with the modeling of the turret or even walk through the turret, but after walking out the player can not use the sprint through the turret basic It is not possible to cross over by walking.

Conclusion

I personally have not experienced many tower defense games, but in playing this game many times I will have the idea that this is not a tower defense game, I think this idea comes from the player’s sense of participation in the field, I do not think this is a bad thing, but a very new and interesting experience.

In short, in this alternative tower defense game to fight as you wish.

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