When it comes to fantasy wind, the mind always comes up with knights, priests, fire-breathing dragons and other essential elements of fantasy wind. However, in the fantasy wind, but there are two kinds of Japanese and European and American style of painting, but although the painting style is very different, but there are similarities and differences, are very expressive.
Europe and the United States: the ugly real
There are many European and American fantasy games, but in general, it is “ugly and realistic”. This realistic style of painting, in fact, is not only in the Western fantasy style, basically throughout all the European and American RPG games.
We take “World of Warcraft” as an example, “World of Warcraft” with its huge and perfect worldview and plot to bring a lot of Warcraft players immersive feeling, a strong sense of immersion so that many players for the Union and the tribe, and constantly contribute their youth, blood, time, money.
But look at its early painting style …. As if only ugly, due to the technology and equipment at the time, such a painting style can only even be said to be ugly exaggerated.
Rough big mouth, personality fangs, random hair, and this than the head is also twice the size of the biceps. It’s not even real, it’s just plain ugly.
Reasonably, the orcs are ugly even if, after all, they are orcs. But the human race inside is not much better ah. Let’s take the Holy Rider as an example. Without the helmet of the Holy Rider, oh ~ my old man! Look at this big, thick body, you should wear a helmet.
To say that the ugliness of Warcraft is due to technical and equipment limitations, then we look at the later 3A masterpiece “The Elder Scrolls” it.
The Elder Scrolls” in the orcs, although still very ugly, but a lot more real. The scale of the models are made in accordance with normal humans. Then to the hair, teeth, texture, material, shine, and so on, these details are also just right. This makes the image a little more realistic, as if they might actually exist. Than the orcs would have been ugly okay, look at it for a long time still a little like, or even look not bored. But if you see the “Elder Scrolls” human NPCs, then I guess you will cry.
Such ugly characters, so that people really want to quit the game. This is too real, right? This gaunt face, hollow eyes and slightly exposed facial bones face. This is doing its best to simulate a real prisoner. The female characters in “The Elder Scrolls” are also even more disastrous.
Xu NPCs are definitely not charming. Said the elves a family, it will not give you a half of the fairy temperament. The following picture is the image of the NPCs beautified by the Mod, the original version will feel it on their own, ugly to people dare not send.
But also because the ugly surprisingly, which forced a part of the big brother players, and constantly to develop a variety of goddess level MOD model. The Mod has also become a synonym for the old roll.
Summary
The fantasy style of Europe and America is always very real. They want to build with the real game scenes and characters. Combined with the characters and aesthetics of Europe and the United States, there is a certain difference with the East, so we are not surprised. After all, this is the art style of European and American games.
But such ugly real European and American fantasy style, but also really can bring some relatively real game experience and inner feelings to the players. Closer to the real characters and scenes, often accompanied by the European and American RPG games, thinking about human nature and the choice of certain situations, through the game, can bring you a lot of insight.
Japanese style: aesthetic and idealistic
Japanese fantasy style, although it is not less those elements of European and American fantasy style, but in terms of painting style, the Japanese style
fantasy style, more aesthetic things. In the Japanese fantasy style, basically from the picture, we are in a beautiful and harmonious world. There does not seem to be anything ugly at all.
Take “Final Fantasy 15” for example, where the heroine, Luna, is a very beautiful girl, very much in line with the aesthetic standards of the public, slender, fair skin, delicate features combined with a head of silver wire.
The majority of male players will have a feeling that they are in love when they see such a heroine. In the game, the heroine’s every move seems to exude a goddess atmosphere. Such a style of painting can be said to be very realistic, but as a player, we know very well that in real life, these things seem impossible to achieve.
Not only that, even the villain in “Final Fantasy 15” is also elegant and flowing, long hair and untamed eyes. Through this more feminine long hair, reflecting a more feminine feeling. This feminine paradigm, but also Japanese comics and games, often to male villains use the trope.
But what can be done, it still looks good ah ~
A more familiar example is the “Fantasy Simulation” series, the first “Fantasy Simulation” was born in 1991, but it was the case of limited technology, we can still see that the “Fantasy Simulation” characters, is more beautiful and elegant.
Despite such a minimalist pixel and rough color scheme, you seem to be able to see his mood and character at the time in each avatar, such is the Japanese attainment in painting.
Until “Fantasy Sims 5”, in which the characters have a typical Japanese manga style, with eyes that take up a third of the character’s face coupled with bling bling.
Then again, just recently, in the handheld game “Fantasy Simulation War” is also adhering to this point of the Japanese fantasy style. The Japanese manga style of painting and game graphics are fused. Through the image of the task, facial expressions and dress up, etc., to show the character traits of the task, highlighting the character image.
Together with many unreal, as well as mythical character accessories, the flavor of fantasy is emphasized.
Summary
The Japanese fantasy style in a good representation of the character image, and try to go through the beautiful things to give players a better visual experience, so that players have a good feeling about the game. After all, a game, the screen is the first thing that the player touches, and the good or bad screen can also affect the player’s good feeling towards the game in the first time.
The picture of Japanese fantasy style, although it is something idealized, but still sought after by the players. This has to match the Japanese game in the production of the power. First through the performance of the picture to attract players, and then is the game play. The “Final Fantasy” series, behind the increasingly sophisticated and beautiful graphics, is more interesting features to support the gameplay.
The “Fantasy Simulation” series is no exception, until now the “Fantasy Simulation” hand game, in fact, the plot only plays a role in guiding the game, its most characteristic is the battle flag gameplay into the game, and there will be characters with, attribute restraint, and equipment and other gameplay, and not like the European and American RPG, relying on the game plot to support the game.
This is the reason for the difference between European and American and Japanese fantasy style, or even most of the game painting style, right?
At the end of the day, whether it is the fantasy style of Europe and the United States, or Japanese fantasy style. They all use their own unique things to bring players a different experience. The most outstanding aspects of their own, has been continued and constantly improved. This, then, has to be admired.